
I haven’t done one of these for a while! Here’s some interesting gaming, game design and other random crap that I find interesting related links!
This video is a tad annoying in its approach (I don’t know why I just find it annoying) but it is some interesting food for thought about how we can make a game out of pretty much anything. Even the most mundane tasks or huge amounts of bordom can drive people to create a game to help pass the time.
Broken Sword: The Serpent’s Curse Kickstarter
What’s this? A new Broken Sword game that looks like it will be really good? And it has Charles Cecil on board too? Am I dreaming? I will be backing this if I can scramble the money together for a pledge before the deadline.
Voting Open For The Golden Joystick Awards 2012
A surprising amount of top quality games have made the cut this year but it is your votes that will stop Call of Duty from sweeping the boards! Any guesses as to how many awards Skyrim will win on the night?
The Making Of: Final Fantasy VII – Edge
One of the many look backs at Final Fantasy VII that have popped up since the PC Port Re-release came out a week or so ago. It goes into some detail about the production of the game and the advancements it made at the time but then like all look backs at FFVII it ends up focusing heavily on the characters and story.
So, Tell Me About Yourself, Video Game – Kotaku
A piece championing the underused story telling device of having a narrator (both first and third person) in video games. I find it can go a long way to helping create a connection between the player and the game. Making the experience a lot more personal.
The Elder Scrolls V Skyrim: Hearthfire – Official Trailer
The second piece of Skyrim DLC is all about building a home and leaving your mark on the world of the game with it and your family. Basically it takes all the family and home mechanics from the Fable games and gives them a nice in-depth Elder Scrolls twist. YAY for rewarding time sinks!
The Video Game As Game Changer - Gail Simone
Comic book writer Gale Simone muses on the story and narrative structure of games and in particular their tendency to have protracted or indefinite second acts which make up the meat of the player’s experience with the game. She also points out that this is pretty much the opposite of what is happening in the rest of fictional media such as TV and Film where the second act is becoming shorter and shorter.

SPEC OPS: THE LINE!!!!
You may not be aware that I recently played through Spec Ops: The Line and fell in love with its dark, disturbing, mind bending and gut wrenching story and gameplay. So while I am still currently obsessed with it here are some interesting links about it:
Extra Credits – Spec Ops: The Line Part 1 & Part 2
The Extra Credits team take a brilliant two part look at the game. With the first part glossing over things and drawing your attention to key themes, concepts and moments while enticing you to try the game out with the minimum of spoilers. The second part goes into detail about everything basically and is spoiler central as it explores how every facet of the game works together to create the whole experience.
Spec Ops multiplayer is “tacked-on bullshit” – Edge
Interestingly this piece has been making the rounds about the game’s lead designer, Cory Davis speaking out about the game’s multiplayer and how the publisher 2K forced it into the game. Made by a separate team the multiplayer is a big departure from the main game and is one of the reasons why many reviewers scored the game at 7 or 8’s out of 10. Hopefully other publishers will take this onboard and stop trying to shoehorn multiplayer into every game they publish.
Spec Ops: The Line – Zero Punctuation
Yahtzee gives a rare mostly positive review for the game highlighting the story and character/player connection.
No Good Deed – Narrative Design in Spec Ops: The Line – Gamasutra
Finally, Gamasutra provides an in-depth look at the narrative design for Spec Ops which is well worth reading. A great behind the scenes look and good example how ideas can grow and change over time.