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Introducing your new PlayStation Store
The PlayStation Store over on the PS3 has received a major facelift and despite some early teething problem sluggishness it is actually half decent and well…modern! There have been a lot of changes and tweaks along with a host of new functionality added to the digital store. Luckily the PlayStation Blog has all the details to avoid any major confusion.
Aesthetics of Play – Extra Credits
This week’s extra credits is well worth checking out if your a game designer or interested in game design theory. It basically lays out why we are applying genres to games incorrectly and what can be done to change it for the better. You should also check out the MDA: A Formal Approach to Game Design and Game Research paper that forms the basis of the episode. It is very illuminating reading.
Game Informer’s Kimberley Wallace argues why Quick-Time Events are a good thing and I’m inclined to agree with her. The reason why they get such a bad rap is because so many developers miss use them or oversaturate their games with them. They are a great narrative/mechanics tool when used correctly.
PlayStation All-Stars – Join The Beta
This week sees the new round of the PS All-Stars Beta roll out for all PS Vita owners and PS Plus subscribers with normal PS3 owners getting it a few days later. Let the battle commence!
The Escapist has a look at StoryNeux which is now freely available for you to use to make browser based text adventures. It looks like a very comprehensive set of tools which I might have a mess around with at some point to see what I can come up with.
Making Halo 4: Infinity Multiplayer
We’re getting closer and closer to Halo 4′s release and this comprehensive look at the multiplayer as gotten me all kinds of excited.
Mass Effect 3’s Best Action Hero Is Getting His Own Comic
Yup Blasto is getting his own One Shot comic to blow us all away with his sheer awesome!
We play alone together: Why conventional wisdom about single-player games is wrong
The Penny Arcade Report has a brilliant piece on singleplayer games and why the constant push for multipler is wrong. Multiplayer should always fit with the game if your having to crowbar it in you’re doing it wrong. Publishers want players online constantly but it seems the majority of gamers prefer solo play.
Because why the heck not?
